smuggler ship Seagan and confiscate the cargo. Lethal force is authorized.
This adventure is designed for 6-12
experienced characters that focus on combat (such as Colonial Marines).
The game should be run in one session of about four hours. In this case,
the players are depicted as Colonial Marines as depicted in the Aliens™
series of movies from 20th Century Fox.
The Borodino sector was posted off limits
forty years after the discovery of the alien species first reported by Ellen
Ripley. As a result, the Colonial Marines patrol this area in search of
smugglers carrying contraband from abandoned mines and colonies.
The character should be part of a military
organization such as the Colonial Marines or other mercenary group. A
slow-moving cargo ship, the Seagan, has been spotted on the edge of the
quarantine zone and is suspected of smuggling corporate merchandise from
various worlds in the sector. Following the boarding procedure both ships
are damaged and are adrift in space, meanwhile, the deadly cargo is
thawing from the cryogenic chamber in the depths of the ship.
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The characters are equipped with the following list of equipment:
|HARM Mechanized Armor/w vacuum environment support
||Augmented Armor actually weighs 120 kg. Includes
infrared vision, built-in motion tracking (+5 Alertness/Awareness),
Squad Communication system, helmet lighting system.
||Tanks are not protected by the armor. Damage of 10
points will puncture the tanks. Contains approximately one hours
worth of air.
|10 mm pulse-rifle/w vacuum environment support
||Base 6 pTH, SA/A5
|Clip of Caseless, Armor Piercing, Explosive Tipped
||95 bullets per full clip. Gains +1 pTH, use 1/2
|30 mm grenade launcher
||Under-barrel, pump action, can carry 8 at a time.
|30 mm Concussion Grenades
||Causes 4d6 Temporary Damage at Ground Zero and 2d6 at
Opening Scene (read to the players):
"Alright crew. We have an assignment. Your jobs are to enter the
smuggler's vessel and confiscate any contraband present. Do you think you
can handle that?"
The assembled marines represent some of the worst bunch of losers in the
colonial force, at least in the captain's opinion.
"Intel on the subject says this is a slow moving merchant vessel that
was left behind in the quarantine zone during the evacuations.
"We expect crew to be hostile so lethal force is authorized. A
standard breech procedure will allow us some sort of surprise. Two forces
will enter the ship so try not to kill each other.
"You'll enter at either sides of the ship. One force will go through
the main hatch, the other force will enter via a breech we'll make in the
A holographic diagram of the ship illustrates the maneuver that you have
all seen a hundred times. A ship with its docking bridge engaged and a
small shuttle scuttling across the underside of the ship and attaching it
self like some sort of metal leach.
"Try to get it right this time and watch
the friendly fire." The wrinkled old face scowls at each of you
"Your enemy will be prepared for you
from the front, but the flanking maneuver should give us a significant
advantage. We expect some light arms, maybe some rifles, but nothing that
should threaten you in the HARM suits. But don't get cocky.
"Alright, suit up. The ETA is one